hell area explanation and future maps

In Dante's inferno, hell is organized in floors or layers.
In the classic pagan culture, the souls needed to pay to a boat man to go through the Estigean Lagoon. That also exists in Dante's Hell.
Also, in catholicism, there is a part of the world of dead called purgatory, where the souls are stranded, due to their ties with the living world. In the game, they are there until they pay the boatman, and go to hell or heaven depending on the nature of their soul. This game represents then a mixture of classic and catholic worlds.
In Dante the purgatory also exists.


Roughly.

Then..
The area in which the team of Prometheus is looking for the main villain is the greed area, previous to greed circle of hell, but still a purgatory (is before the Stigean Lagoon), because is an area where the living can access. As a purgatory, offers still the possibility to souls to go to heaven or to hell (hence, the 2 areas in which is subdivided, namely the chappel and the black wall).
If Garnet talks to the guard of the tower of wisdom, she is sent at the area that corresponds to her, which is the one of Lust, that is less dangerous than greed and upper in the order. So is some kind of ascension, and is less scary.
The main villain is in the area of wrath, that according to Dante, is below Greed.

The NPC's that Garnet finds in the greed area are then greed souls that still accumulate richness, ask for money, and try to have objects (like houses) and artifacts. Thats their purgatory. As example, the mage that helps them to go to the realm of living asks her money, but a very tiny amount because she appreciates it very much, and just a tiny amount is a lot for her. The dude that has a house (and a lot of gold within it) is stuck there, like the mage that wants her juices. But is there explained that one who had a less rich house has achieved to go through the lagoon. In order, the more closer that are those souls to the heaven side, the less greed they have. The more greed they have, are closer to the black wall (same purgatory, but previous to hell, not to heaven).

The NPC's that Garnet should find in the upper layer (lust) would be craving for sex, but are not yet developed.

The NPC's that Garnet finds in the lower level (wrath) are, by now, the chief orc that Garnet kills in the beginning of the game (she reaches that area by going stairs down, is a greed soul with wrath, but more greed than wrath, so is somewhere in between both purgatories, in that room).

When Garnet finds the 2 comrades of Prometheus, then she finds a long stairs that go down. She does not know, but she is going to the floor below greed, that is wrath, and is there where she will find the main villain.

Is yet to be seen, but would be nice if she would be able to find her mother, who would be (given the explanations on the dialogues of the game) in the lust area, hell direction side, but still in purgatory. Doing that would be a lot of job and I'm not yet sure.

This is, roughly, the explanation about why the "hell region" in this game is it as it is.

I'll update as soon as I'll can.



Important update. Current version: 0.185

Current state of the game:

https://github.com/taberenc/AOG_2022/releases/tag/0.815


Mega link:
https://mega.nz/file/ijRVTBja#J_SokDNKXX93fJc7dbAW1m7HC4Pb9Wq8nNXQxLn01zc

In case of bugs, the most updated game will be always the github one.

Changes:

When Garnet is under venom effect and is beaten, the knock mode manager now includes the cancellation of the venom state when she wakes up. That is when the adventurers guild is in charge of her respawn.

Now the merchant's portal between White Tower and Dali requires the merchants seal of approval.

The debug area beside White Tower requires Debug Mode to be active.

Both last changes are as were initially intended.

Now also, when she falls on knock out but is member of the Adventurer's Guild, and wakes up in the Adventurer's HQ, she does not fall in a Game Over (as was intended)


Also there is a new thread on f95zone forum site:

https://f95zone.to/threads/the-adventures-of-garnet-v0-81-gegerlan.154858/

the former thread was this one:

https://f95zone.to/threads/rpgm-the-adventures-of-garnet-2022-v0-81.154859/#post-10427191




Decaulion is found

The 2nd member of the troup of Prometheus, the father of Garnet, is found in this update. Now, only Prometheus himself is pending to be found.
This update includes several maps, new enemies and one final boss.
The enemies include scenes if Garnet does not have her armor.
Not the final boss, iirc, which can only be killed one time.

The addres of this prerelease, the 0.81 , can be found here:

https://mega.nz/file/TyIGWSbQ#lCh1FA-wbPEOFgopxBijxsZ617vaeYJrmOS9u-uSjbo


The use of hotkeys and spells will be required to beat the final boss of this area. Is powerful. 
The map, as you can see in the screenshot, is now on the left, not overlapped with the image of Garnet. Also, the hotkeys menu has been fixed of its problems. To show it, tab key. To hide it, tab key again.


Enjoy


pd. If there are any bugs.. As I guess that will be, please, report them on a commentary

Also, a thread on f95zone has been created.

https://f95zone.to/threads/the-adventures-of-garnet-2022-v0-81-taberenc.148737/







Fixed interface

 
Thanks to KK-20 at Chaos-project for indicate that the problem with the bar in the left side was because of the size of the png files. 
Thanks to my previous tries I learnt how to move the bar to a correct position. I've given the png a bit of transparency. 
I think that now, the interface looks great!



Its still soon for an update. The position of the arrows are now matching the positions of the icons. Not perfect, but good enough. Anyways, much better than before.




I changed the position of the minimap to avoid overlapping with the picture of garnet. It was on the right and now is on the left. So I've moved the bar a bit upper in that left side.

To show that bar, Tab key. To hidden, tab key again.

Meanwhile.. the "hell's door" area is nearly finished. Ive done several maps, modified or created some enemies.. and changed others.

Still.. i think that the IA is problematic, but .. well.. one problem at each time.

I've spent a lot of time searching about lighting effects and shadows, but the script that i've found, that looks really great, does not work with the addons that the game already has.
Maybe could be fixed... but .. is not the priority right now. Sad, because i think that would look really great.
but is better to deal with problems one by one.

The Adventures of Garnet , realm of ghosts. Ver. 0.71

I think that the proper address to download it is the next one:

https://github.com/taberenc/AOG_2022/releases/tag/0.71


In this version Garnet can reach Helador and, from there, go even beyond.

Several maps, scenes and events have been added. Also new characters and tilesets.

It may contain bugs. Feedback about errors that could be found would be wellcome.

Also, if someone knows how to fix the skills interface, that would be very wellcome too.

Leave your comments below.






interface nightmare

In the next update: 

- now space bar confirms. You don't need to attack someone when yelding a sword to talk to him. You can talk to people with space bar.

- the hotkeys interface was wrong from the early beginning. I've tried to improve it messing with the code. Now the numbers are visible and they coincide with the black squares.
See before and after the changes in the next pictures. The hotkeys assignation that I'm talking about are the column in the left.



This is an example of where I've done the changes and how. To me, now, it seems a bit better than before, but still far away from a good enough interface. I'm not a programmer myself, so, for me, this has been a difficult job. I'm not fluent english speaker either.


Another thing changed is the hotkeys menu. Now there is a limit on the bottom area, when it wasn't. I've tried to adjust it the better that I've been able to.



In the next update it will be also a few more maps in the hell area, with a few events and scenes. Still working on it. There is also a new kind of character, ghost npc's that are like a common npc but with some kind of smoke instead of legs, since they are floating.





Adventures Of Garnet 2022 ver.065

 https://github.com/taberenc/AOG_2022/releases/tag/0.65


Fixed the black robed girl on the graveyard at the very beginning of the game.
    I need Feedback. Plese, comment: if you see something wrong I may be able to repair it.

Since Garnet finds Felix, she knows that she should go to North.
There she can access now Wall Castle. She will need to find a way to go beyond the walls. And keep going North, to find the misterious ruins of Helador Castle.

There she may be able to open the connection to Hell and find her father.

The hell itself is not done yet. But the events and scenes until there are done.
Secondary NPC's are not yet worked enough. Only the essentials.

Maps, furnitures, NPC's and main events and scenes are done, and they seem to work fine.


By the way, to go to hell will be needed to have completed the library books quest, since is the one that unlocks magic.
A bit of a walktrhough for that quest; where to find those books:

The 19 library books quest

1.       Garnet’s home 2nd floor

2.       Garnet’s home 1st floor table

3.       Garnet’s home 1st floor bookshelf

4.       1st Garnet’s home Store room

5.       2nd Garnet’s home Store room

6.       Garnet’s home bathroom

7.       Felix’s Bookshelf

8.       Felix’s 2nd floor

9.       Pub, right mid table

10.   Farm pig pen

11.   in farm House (sex scene related; diff by night)

12.   Left soldier in barracks (for 20 potions)

13.   Ren’s House (table)

14.   Dog trainer (left table)

15.   Dali Inn, 2nd floor, Bookshelf

16.   Crypt

17.   Library, beside bibliotecary

18.    

19.    

From 17, the mission can be completed anyways

more about the books quest: https://github.com/gegerlan/aog/wiki/Book-quest


Please, if someone sees something wrong, a bug, whatever, tell me. I may be able to repair it.